


Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade Ĭrash in the compact material editor with Shell materials ĭR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2) Include V-Ray App SDK Python 3 binding in the installation Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys

LightMix should not reset values whenever possible Sort the channels in the LightMix UI alphabetically Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output
